All Errors are My Own
A downloadable game
Earth remains a constantly changing background to the space race from era to era. The technologies that exoglobalization enables can have curative or catastrophic consequences back home, affecting the crew's families, cities and even whole continents. Likewise humanity's capacity for calamity and courage may be exported back out to the stars in strange and unusual ways.
The biggest impact that these social trends and cycles will have will be to the nature of the factions exploring and encountered in space. Spacecraft and colonies will be filled with wary colonists, near, exo- and post- humans, pre- and post- singularity species. The crew will encounter new beings from those coloured by familiar science fiction tropes to those created from a wholly new cloth of neogen DNA, smart matter or silicon. Some of these new beings will be back in mission control, making decisions that profoundly affect the relationship between the crew and those that work with and for them.
And everyone will have their terrific or terrible reasons for what they choose to do.
All Errors are My Own is a 614 page supplement for the Sixty Years In Space TTRPG. It includes mission control and social trends and factions for every era of the game.
IMPORTANT: If you have already backed 60 Years in Space at $40 USD or more you will already own a copy of All Errors are My Own and do not need to purchase it here again.
Updated | 1 day ago |
Status | In development |
Category | Physical game |
Author | half-a.press |
Genre | Role Playing |
Tags | GM-Less, Procedural Generation, Sci-fi, Space, Space Sim, Tabletop, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
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