The initial release of Sixty Years in Space into early access remains the complete game I wanted to make. Each of the subsequent updates is a step on the road t...
Update 2 is now out on itch and should be available on Drive Thru RPG in the next few days. Update 2 makes three major changes, and numerous minor ones flowing...
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
A lot of work has gone into this update, inspired by feedback from the player community about the initial game release. This is largely a summary of the changes...
A lot of my concerns about the length and complexity of 60 Years in Space could simply be addressed by looking at the 5th edition Dungeons & Dragons Players Han...
When I started writing 60 Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptatio...
Sixty Years In first came into being as a Google doc, then a collection of Google docs, early 2015. I had been working in my spare time (I didn't need much slee...