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60 Years in Space
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Devlog
You need to be certified to even start to play this game
April 27, 2024
by
half-a.press
3
The initial release of Sixty Years in Space into early access remains the complete game I wanted to make. Each of the subsequent updates is a step on the road to making it simpler and cleaner by strea...
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Update 2 is out
April 14, 2024
by
half-a.press
2
Update 2 is now out on itch and should be available on Drive Thru RPG in the next few days. Update 2 makes three major changes, and numerous minor ones flowing from those: A number of record sheets ar...
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All Complications are My Own
March 31, 2024
by
half-a.press
2
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decide to make a realistic TTRPG in space, al...
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A Lot of Changes
January 11, 2024
by
half-a.press
1
A lot of work has gone into this update, inspired by feedback from the player community about the initial game release. This is largely a summary of the changes that have been made - you are strongly...
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A F**kload of Words
March 08, 2023
by
half-a.press
2
#game design
A lot of my concerns about the length and complexity of 60 Years in Space could simply be addressed by looking at the 5th edition Dungeons & Dragons Players Handbook and seeing how many rules players...
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This Play Intentionally
March 02, 2023
by
half-a.press
2
#game design
When I started writing 60 Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptation of a miniatures game, and that traditi...
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8 Years in Development
February 28, 2023
by
half-a.press
1
Sixty Years In first came into being as a Google doc, then a collection of Google docs, early 2015. I had been working in my spare time (I didn't need much sleep) on the High Frontier 3rd editon - I a...
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