Update 3 is out. And I'm incredibly proud of it. There's enough changes here that in many ways, this feels like an 1.5th edition. But the key improvement is I'v...
The initial release of Sixty Years in Space into early access remains the complete game I wanted to make. Each of the subsequent updates is a step on the road t...
Update 2 is now out on itch and should be available on Drive Thru RPG in the next few days. Update 2 makes three major changes, and numerous minor ones flowing...
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
A lot of work has gone into this update, inspired by feedback from the player community about the initial game release. This is largely a summary of the changes...
A lot of my concerns about the length and complexity of 60 Years in Space could simply be addressed by looking at the 5th edition Dungeons & Dragons Players Han...
When I started writing 60 Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptatio...
Sixty Years In first came into being as a Google doc, then a collection of Google docs, early 2015. I had been working in my spare time (I didn't need much slee...